Muse

Frame rates – and how to use them

One of our new interns was working on an animation yesterday, and I noticed she was rendering it out at 29.97 frames per second – if you know anything about the systems here in the UK, you’ll know that this can only end badly. “I thought frame rate just affected how slow or how fast […]

The Many Hats Theory

In my work at BANTER, I’m quite often the guy who does all the little tech-related jobs. Important jobs, but often very different from one another and equally technical – just this morning, I was transferring an old VHS to our digital systems, whilst moving a WordPress site from one server to another, whilst setting […]